MultiVersus First Impressions Are Looking Good


Critics generally agreed that “MultiVersus” borrows generously from the “Super Smash Bros.” series and the style it defined: opponents attack one another to rack up damage points and, eventually, knock the other off-stage into the blast-zone. Andrew Webster of The Verge wrote that “there’s very little that’s original” regarding how the game plays, but believed it could become “a big hit” regardless. Other writers, like GameSpot‘s Jason Fanelli, similarly wrote that the game could “glimpse at the future of fighting games.”

“MultiVersus’s” free-to-play element has stood out thus far as a distinguishing aspect. Battling will be free while players can also buy in-game items like character skins and abilities with real-life or in-game money. VG247 writer Connor Makar reported feeling apprehension regarding the game’s purchasable buffs, since it could lead to paying players having an unfair advantage over those who grind for upgrades. Other writers like Fanelli saw it differently, writing about how quickly they earned rewards during the game’s private alpha test.

In Webster’s experience, the game’s “real advantage” over “Smash Bros.” was in the F2P model and how the game will feature complete cross-play functionality. “This doesn’t mean that “MultiVersus” is the better game, of course, but it does have the opportunity to hit a big audience,” Webster said, comparing its potential success to that of “Fortnite.”

However, all three writers focused on another unique element of the game that appears to differentiate “MultiVersus” even more from fighting games like “Super Smash Bros:” the two-on-two battle mode.


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